Published 12:32 pm, 20th May, 2013
Gaming , PlayStation Portable
Tags: Summon Night
Finally got the game after having it stuck in custom clearance during the weekends thanks to a music CD I shipped out together with. CDJapan was nice enough to give people who ordered from their website an A3 size poster of the game.
I saw the trailers of Summon Night 5 and the visuals and characters look interesting enough so I did an import of it. Probably gonna start trying it out tonight after charging my PSP since it’s all dried out for ages. The only other Summon Night game I’ve played was the one on NDS being known as Summon Night: Twin Age and I had alot of fun with it.
My Shining Ark arrived a day late thanks to custom clearance.
Continue reading ‘Shining Ark (CDJapan Set)’
Game came in the morning. Will be playing it while on the way to work later. Continue reading ‘Generation of Chaos 6′
Just got it from CDJapan. Comes with a deskmate and a fan disc.
Can’t wait to start it later. Hopefully, this one will be better than Shining Hearts. Continue reading ‘Shining Blade (CDJapan Set)’
So I was on medical leave for today and surprisingly, Tales of the Heroes: Twin Brave arrived while I was having a noon nap…
This game took a different approach, gameplay feels like a Musou game and after spending some time into the game, I have already cleared 3 of the serious scenarios. Each one had 5 stages but most of them were very easy even on normal difficulty.
Most of the artes I’ve seen so far looks great actually, but Namco actually took out plenty of the artes out of the characters. Everyone ended up with 7 different artes (1 of them being aerial executable only) and one hi-ougi which works like a Musou attack except you have to go into Overlimit first.
Other than that, I also felt that the style used for the character models during cutscenes were different, not that it’s bad or anything.